Oh so that's how that works.
As you can tell, I didn't complete all the features I wanted to. I might not have posed an update if I had not learned how to handle Godot's weakref() function. Here is a tutorial :
WELL, that was surprising.
The game has been ported to Godot3 and will continue to use this engine. I did redo some scripts, nailed the breeding mechanic (parental fluid), took aim at the capture mechanic, made controls simple & clean, and have a halfway-done menu. Broke the battle system to try coding an AI (decision driven) one. No Battle system yet, but I have the ideas together for my game. Hope you like grinding and level caps because I'm going to do all of that.
I've been preoccupied with my heart condition. I have atrial flutter and severe procrastination. One is treatable if I see a heart-doctor, but I haven't the money, employment, or insurance. Post some encouragement or images of 3d adventure games for motivation. I really want to complete this game. I have a couple of lewd jams to enter, with a different game, but I'll try to work on this game more in the coming months. If there are any jams that this game might be good for, let me know. Entering jams is how I motivate myself.
Files
Get Adventures' Edge
Adventures' Edge
Catch creatures, do quests, get the MacGuffin.
Status | In development |
Author | PlanetKiller |
Genre | Shooter |
Tags | 3D, First-Person, Godot, indev, linux, windows |
Languages | English |
More posts
- What to work onApr 22, 2019
- Working FeatureApr 09, 2019
- Semi-Working QuestsMar 07, 2019
- Just won't work.Feb 01, 2019
- Too sad to workJan 16, 2019
- Ponycats! Beta now working.Nov 27, 2018
- Work till so tired.Oct 02, 2018
- Working WeaklyJul 30, 2018
- Working HardlyJun 28, 2018
- I've been worked over meow.Jun 15, 2018
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