Ponycats! Beta now working.
Added two new lazuna (Fillinaif and Coltinaif). These are two of thirteen within the same general family. Fixed the lag because I had the physics framerate at four times the games framerate. Only Ske has the correct elements, I'll be adding the placeholder skills for all the elements later. I'm starting to add the framework for the quest system and town data. Water is semi-beta as well as the ponycats (Coltinaif needs a longer snout and the animations are garbage). The sun and moon are on the wrong side of the clouds, large object with alpha transparency tend to flicker. There was minimal testing with this version, so there could be are bugs. I'm happy with how it is coming along, but I need to get back to adding one new thing a day. Might start with filling in the skills then build some buildings. For now, I'm going to rest.
Files
Get Adventures' Edge
Adventures' Edge
Catch creatures, do quests, get the MacGuffin.
Status | In development |
Author | PlanetKiller |
Genre | Shooter |
Tags | 3D, First-Person, Godot, indev, linux, windows |
Languages | English |
More posts
- What to work onApr 22, 2019
- Working FeatureApr 09, 2019
- Semi-Working QuestsMar 07, 2019
- Just won't work.Feb 01, 2019
- Too sad to workJan 16, 2019
- Work till so tired.Oct 02, 2018
- Working WeaklyJul 30, 2018
- Working HardlyJun 28, 2018
- I've been worked over meow.Jun 15, 2018
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