Work till so tired.
Adventures' Edge » Devlog
Wrote a simple shader to make things look better. Added new buildings and working doors. There is a cash register you can click on to sell items.
FIXED THE BUG!
The wild lazuna were occasionally targeting a skill instead of another lazuna because everything added was connected to a single node and I failed to sort via groups. Took so long to figure out the problem. I might need a rubber duck.
Exporting took some time because the new shader didn't overwrite the old one so I had to re-apply the shader to all of the guild objects. The new shader has some better shadows in my opinion. I'll be working on new mechanics for the next update, but I'm going to rest today.
Files
AE_WIN_32_004.zip 23 MB
Oct 02, 2018
AE_NIX_64_004.zip 25 MB
Oct 02, 2018
Get Adventures' Edge
Adventures' Edge
Catch creatures, do quests, get the MacGuffin.
Status | In development |
Author | PlanetKiller |
Genre | Shooter |
Tags | 3D, First-Person, Godot, indev, linux, windows |
Languages | English |
More posts
- What to work onApr 22, 2019
- Working FeatureApr 09, 2019
- Semi-Working QuestsMar 07, 2019
- Just won't work.Feb 01, 2019
- Too sad to workJan 16, 2019
- Ponycats! Beta now working.Nov 27, 2018
- Working WeaklyJul 30, 2018
- Working HardlyJun 28, 2018
- I've been worked over meow.Jun 15, 2018
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