Working Feature


Noticed the NPCs were walking through walls / each other. Added navigation meshes and worked out a rough navigation system. Now that the NPCs are on paths, they walk through each other. This means I don't have to program them to avoid each other. Not much else was added since the navigation system hit a few snags.

Files

AE_WIN32_0096.zip 25 MB
Apr 09, 2019
AE_NIX64_0096.zip 27 MB
Apr 09, 2019

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