Working Feature
Adventures' Edge » Devlog
Noticed the NPCs were walking through walls / each other. Added navigation meshes and worked out a rough navigation system. Now that the NPCs are on paths, they walk through each other. This means I don't have to program them to avoid each other. Not much else was added since the navigation system hit a few snags.
Files
AE_WIN32_0096.zip 25 MB
Apr 09, 2019
AE_NIX64_0096.zip 27 MB
Apr 09, 2019
Get Adventures' Edge
Adventures' Edge
Catch creatures, do quests, get the MacGuffin.
Status | In development |
Author | PlanetKiller |
Genre | Shooter |
Tags | 3D, First-Person, Godot, indev, linux, windows |
Languages | English |
More posts
- What to work onApr 22, 2019
- Semi-Working QuestsMar 07, 2019
- Just won't work.Feb 01, 2019
- Too sad to workJan 16, 2019
- Ponycats! Beta now working.Nov 27, 2018
- Work till so tired.Oct 02, 2018
- Working WeaklyJul 30, 2018
- Working HardlyJun 28, 2018
- I've been worked over meow.Jun 15, 2018
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