I've been worked over meow.
There is a secret that can be unlocked by clicking on the web bonus button. It will open a browser window, but it should work even when offline.
First the bugs and why there isn't more content. I also get headaches easier because of my meds; heart meds.
Some of the collision shape types do not work (trimesh), so no buildings.
Changing the sky color caused noticeable lag every second, had to cut that.
NPCs only have basic work, and it was the last day.
Tree textures and models looked rubbish, no wood for you.
Now what I've added:
NPCs, but only females? Forgot to add the males. I'll make them extra misogynist when added.
Gave NPCs and wild lazuna the ability to walk about. Also added some more dialog.
PLAYER BODY, finally it was just a big cube.
Map parts for mappiness.
Sky, but it broke.
Particles, but I might change them later.
What I'll be working on for the next jam:
Next jam is the systemic game jam, so the battle/breeding/capture system should get some love; pun intended.
Rain, maybe.
Trees and maps maybe
Extra NPC programming
Buildings and sky
Better Patreon Drive extras
Don't expect much on this list, I might just sleep for a week or work on a project for another jam.
I have learned a ton, and now I'm going to apply what I have learned to progress this game.
Files
Get Adventures' Edge
Adventures' Edge
Catch creatures, do quests, get the MacGuffin.
Status | In development |
Author | PlanetKiller |
Genre | Shooter |
Tags | 3D, First-Person, Godot, indev, linux, windows |
Languages | English |
More posts
- What to work onApr 22, 2019
- Working FeatureApr 09, 2019
- Semi-Working QuestsMar 07, 2019
- Just won't work.Feb 01, 2019
- Too sad to workJan 16, 2019
- Ponycats! Beta now working.Nov 27, 2018
- Work till so tired.Oct 02, 2018
- Working WeaklyJul 30, 2018
- Working HardlyJun 28, 2018
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