Not sure how devlogs work.
Just posting to inform the fans of this game of upcoming events. I'll get back to working on this in March '18 and I'll be working on another game. Development of these projects will be split during day (AE) and night (UV). Yes, I just noticed that pun. I'll be working on more mature projects at night and "safe" projects during the day.
None of these thing are in the current version:
AE has been transferred to Godot 3 with minimal incident and I'll re-work much of the programming. Hopefully I'll have the Godot 3 versions up by the end of March. I'm hopeful to have UV up by late March or April, and I'll be making a devlog on that when it happens.
AE targets for March:
redo scripts
add town & NPCs
add breeding mechanic (similar to a popular mining game)
capture system
pony, canine, and spider creatures
minor quests
menu systems
Files
Get Adventures' Edge
Adventures' Edge
Catch creatures, do quests, get the MacGuffin.
Status | In development |
Author | PlanetKiller |
Genre | Shooter |
Tags | 3D, First-Person, Godot, indev, linux, windows |
Languages | English |
More posts
- What to work onApr 22, 2019
- Working FeatureApr 09, 2019
- Semi-Working QuestsMar 07, 2019
- Just won't work.Feb 01, 2019
- Too sad to workJan 16, 2019
- Ponycats! Beta now working.Nov 27, 2018
- Work till so tired.Oct 02, 2018
- Working WeaklyJul 30, 2018
- Working HardlyJun 28, 2018
- I've been worked over meow.Jun 15, 2018
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