A log time ago...
I started this project expecting it to go much faster than it did. Some delays were procrastination, others were health-related. I took part in inktober, so that took some time. Mostly I've added several buildings, a build system, and a few plants. Most of October was spent modeling those plants, and they still need tweaking.
November is going to hurt.
I'm going to be planning another project throughout November while I finish up Little One. Planning doesn't take as much focus as programming, so I'll be able to just do it a bit in the evenings. I'm planning something big and fast, but I really want to get Little One done. The NPCs and Player will be the next big things to work on. I'll add a dialog system and figure out what to do for cut-scenes. Might pull together some special scenes and screenshot them, or do some drawings.
I should have planned my projects out more, but I was in a jam. Get it? Jam!
So disregarding my health, I'll manage my time and focus my aggression into this project. Other projects should be second.
With today's technology, could a game the size of Mario 64 be done in two months?
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LittleOne
A vacuum, a desert planet, and everyone counting on you.
Status | In development |
Author | PlanetKiller |
Genre | Shooter, Simulation, Survival |
Tags | 3D, Crafting, Exploration, Farming |
Languages | English |
More posts
- HindsightJun 12, 2020
- Graaains! It has Grraaaiiiinnnsss!Jun 12, 2020
- FruitionFeb 28, 2020
- Just two weeksJul 12, 2019
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